The Adept
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The Adept
Adepts are biotic specialists, capable of disabling and killing enemies with raw biotic power. While they lack advanced combat training, they are the best at defeating enemies without firing a shot. They have neural implants inserted into their brains to allow them to tap into their biotic potential, and a biotic amplifier installed into the implant to make it practical. Biotic powers are highly dangerous against organic targets. They will work on synthetic targets as well, with slightly reduced effect. Biotic barriers, shields and additional armor plating will also mitigate the effects of biotic attacks. Biotic barriers, however, are severely damaged by biotic Warp fields.
The Adept's free Power is the Singularity. Singularity fields entrap nearby enemies in a strong gravitational field that extends 3-5 meters from the center. Entrapped enemies are helpless for two turns and take damage from the gravitic forces at work. Singularity needs three turns to cool down.
The Adept receives four additional Biotic Powers from the list, and two player generated powers. These must be Biotic Powers.
The Adept is trained to be proficient with pistols and may choose one additional weapon proficiency.
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